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<feed xmlns="http://www.w3.org/2005/Atom">
<title>MindQuest build log</title>
<subtitle>Every new mini game, demo and look at the world, as we ship it.</subtitle>
<link href="https://mindquest.org/try"/>
<link rel="self" href="https://mindquest.org/try/feed.xml"/>
<id>https://mindquest.org/try</id>
<updated>2026-10-02T12:00:00Z</updated>
<author><name>Ari Horesh</name></author>
<entry><title>An Evening in Heartstead</title><link href="https://mindquest.org/try/heartstead-evening"/><id>tag:mindquest.org,2026:try/heartstead-evening/r1</id><updated>2026-10-02T12:00:00Z</updated><summary>Walk Hana out of the dorms at golden hour and light Heartstead's lanterns as dusk falls. Birds scatter, the smith hammers, windows glow.</summary></entry>
<entry><title>The Heartstone Colossus</title><link href="https://mindquest.org/try/heartstone-colossus"/><id>tag:mindquest.org,2026:try/heartstone-colossus/r1</id><updated>2026-10-02T12:00:00Z</updated><summary>A colossal stone guardian rises out of its pit. Dodge its slams, strike the crystal on a stuck hand and break its heart.</summary></entry>
<entry><title>The Living Meadow</title><link href="https://mindquest.org/try/living-meadow"/><id>tag:mindquest.org,2026:try/living-meadow/r1</id><updated>2026-10-02T12:00:00Z</updated><summary>Play Hana in our storybook meadow: your skills scorch, bend, ripple and crack the world, and then it heals while you watch.</summary></entry>
<entry><title>Slime Rush</title><link href="https://mindquest.org/try/slime-rush"/><id>tag:mindquest.org,2026:try/slime-rush/r1</id><updated>2026-10-02T12:00:00Z</updated><summary>Play as Hana: mow five waves of jelly slimes, unlock Whirl, dash out of trouble and drop Skyfall Strike on the crowned Slime Guardian.</summary></entry>
<entry><title>Calm sound for the meadow</title><link href="https://mindquest.org/try/calm-sound"/><id>tag:mindquest.org,2026:try/calm-sound/r1</id><updated>2026-10-01T12:00:00Z</updated><summary>Wind, water, birds and soft taps, made by code with no recordings. Turn the sound on and listen.</summary></entry>
<entry><title>The Energy Loop</title><link href="https://mindquest.org/try/energy-loop"/><id>tag:mindquest.org,2026:try/energy-loop/r1</id><updated>2026-10-01T12:00:00Z</updated><summary>Answer a sample question for +2 Energy, swing at the copper rock, pop the grove slimes. The game's real rule, in our new look.</summary></entry>
<entry><title>Mirror Bridge</title><link href="https://mindquest.org/try/mirror-bridge"/><id>tag:mindquest.org,2026:try/mirror-bridge/r1</id><updated>2026-10-01T12:00:00Z</updated><summary>Cross a glass bridge in the sky. Step on the pane with the right answer. A wrong one cracks, and Leo's cloud catches you.</summary></entry>
<entry><title>The Monster Book</title><link href="https://mindquest.org/try/monster-book"/><id>tag:mindquest.org,2026:try/monster-book/r1</id><updated>2026-10-01T12:00:00Z</updated><summary>Ten code-drawn monsters. Tap one to watch its real first attack, then flip its card to learn how to dodge it.</summary></entry>
<entry><title>The Slime Guardian</title><link href="https://mindquest.org/try/slime-guardian"/><id>tag:mindquest.org,2026:try/slime-guardian/r1</id><updated>2026-10-01T12:00:00Z</updated><summary>Tap the boss of the Mines until it bursts into a shower of loot. Crunchy hits, critical hits, one big pop.</summary></entry>
<entry><title>A village, drawn in code</title><link href="https://mindquest.org/try/village-kit"/><id>tag:mindquest.org,2026:try/village-kit/r1</id><updated>2026-10-01T12:00:00Z</updated><summary>Cottages, a lamp post, a well, barrels and a garden in the storybook style, by day and at dusk.</summary></entry>
<entry><title>The game is called MindQuest</title><link href="https://mindquest.org/try/game-renamed"/><id>tag:mindquest.org,2026:try/game-renamed/r1</id><updated>2026-09-30T12:00:00Z</updated><summary>The name on the game's screens is now MindQuest: one name for every student, from high school to medical school.</summary></entry>
<entry><title>The storybook world</title><link href="https://mindquest.org/try/storybook-world"/><id>tag:mindquest.org,2026:try/storybook-world/r1</id><updated>2026-09-30T12:00:00Z</updated><summary>A watercolour painting turned into pixel grain by code, with pixel heroes, slimes and spells on top. Ari's pick for our new world.</summary></entry>
<entry><title>A face and a name</title><link href="https://mindquest.org/try/mindquest-brand"/><id>tag:mindquest.org,2026:try/mindquest-brand/r1</id><updated>2026-09-27T12:00:00Z</updated><summary>Leo on gold became our picture, next to the MindQuest wordmark. The credit line reads By Ari Horesh.</summary></entry>
<entry><title>Meet Leo: the first sketch</title><link href="https://mindquest.org/try/meet-leo"/><id>tag:mindquest.org,2026:try/meet-leo/r1</id><updated>2026-09-24T12:00:00Z</updated><summary>The first sprite of Leo, your guide: idle, blink and walk, facing every way. Ari's verdict: cute, but the eyes were huge.</summary></entry>
<entry><title>Our own pixel UI kit</title><link href="https://mindquest.org/try/pixel-ui-kit"/><id>tag:mindquest.org,2026:try/pixel-ui-kit/r1</id><updated>2026-09-24T12:00:00Z</updated><summary>Buttons, windows, bars and icons, all drawn in code as pixel art. The game's optional pixel style and this website wear the same kit.</summary></entry>
</feed>
